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Укажите роль и уровень — система покажет путь развития, навыки и gap-анализ.
Путь развития
Junior
0-2 years
Ответственность: Completing tasks under the guidance of senior colleagues. Learning the codebase, standards, and team processes. Writing code to spec, fixing simple bugs, writing tests.
Ключевые навыки:
Middle
2-5 years
Ответственность: Independently developing features from decomposition to deployment. Participating in code review. Optimizing performance. Mentoring junior developers. Taking part in architecture discussions.
Ключевые навыки:
Senior
5-8 years
Ответственность: Designing the architecture of components and services. Solving complex technical problems. Managing technical debt. Code review as a quality gatekeeper. Mentoring middle developers. Choosing technologies for new tasks.
Ключевые навыки:
Lead / Staff
7-12 years
Ответственность: Technical leadership of a team or area. Designing system architecture. Coordinating with other teams. Establishing standards and best practices. Participating in hiring. Planning the technical roadmap.
Ключевые навыки:
Principal
10+ years
Ответственность: Technical strategy at the company or domain level. Cross-organizational influence. Solving systemic business problems through technology. Mentoring lead engineers. Publicly representing the company.
Ключевые навыки:
Gap-анализ: навыки для развития
Для перехода на следующий уровень необходимо развить:
Develops network systems in Unreal: relevancy, dormancy, conditional replication. Optimizes bandwidth through replication graph. Implements client prediction and server authoritative logic.
Develops physics systems in Unreal: Chaos Destruction for destructibles, Vehicle Movement Component, custom physics sub-stepping. Profiles physics via Unreal Insights.
Develops production-quality levels in Unreal: World Partition for open world, Level Instances, Data Layers. Optimizes streaming and LOD. Uses PCG (Procedural Content Generation).
Deep knowledge of Unreal Engine: GAS, Enhanced Input, Common UI, Niagara, MetaSounds. Develops Editor extensions and custom tools. Understands engine modules and plugin architecture.
Ensures Unreal C++ code quality: SOLID principles for GameplayAbilities, smart use of UPROPERTY specifiers (EditAnywhere, BlueprintReadOnly). Configures static analysis (PVS-Studio, clang-tidy).